![]() Creating a new, unlinked account and buying the base game again. ESO SAFEBOX MAP WINDOWSExcluding Zenimax Online folder from virus scanner and Windows Security.Setting Launcher to run as Administrator.Adding relevant port numbers to my router's port forwarding rules. ESO SAFEBOX MAP PCPlease try again." My PC has a static IP address and is wired. ESO SAFEBOX MAP PASSWORDAccess to PTS fails on PTS login screen after entering my password with the message "Error 200 (7:4:181:597) Login failed. ![]() I bought a PC last week in order to play and provide feedback on PTS. I've been playing for a year on Xbox with ESO account 'GenjiraX', which is linked to my Xbox account 'Genjira X'. I asked this in the PTS forum but was advised to repost it here as it's about a fault rather than PTS feedback. ![]() Sound off if you are experiencing this as well, so they know all the factors at play with combat being clunky right now! It's not just input delay, it's player positioning on top of that! ESO SAFEBOX MAP HOW TOZOS needs to acknowledge this is happening to know how to fix it. Hell even looting chests and resource nodes are getting dysynced. It's not just me, it's not just a hunch, this is widespread to every area of the game. Not only are there input delays and server communication errors for allowing skills to fire, there is also a player positioning check that is obviously not calculating properly. My point is that yes, buffs, heals, ground based abilities etc are all messed up right now, but this is only part of the problem. For example at times executioner feels like it has a 1 meter range right now because although on your screen you are hot on their heels, the server thinks you are about 9 meters behind the intended target. There are times you have to literally pass through the player to be in range for something that is a 5 meter ability. In Pvp, whether open world, BGs or even duels, skills that require a minimum range aren't firing due to player position dysync. But its not relegated just to that arena. My groups all have video evidence of this happening multiple times, regularly. On top of dealing with all of these issues, you might think "Ok, well forget score for this run, let's pop sigils to help combat the obvious bugs that are happening in here." Bad luck for you, while standing on top of sigils, the server says nope, you are actually standing 7 meters THAT way, and synergy will not be available for you to use. People are dying to the Netches when nowhere near them. Similarly you walk directly through the center on the golden ghosts players need to pick up during the ghost explosion phase and the server says nope, you didn't walk over that ghost - please try again, maybe the fourth time passing over the center of the ghost we will decide to give credit for doing so. You fight the last boss and your screen randomly goes blue as if you have been touching the ghosts when you KNOW you weren't even near them. You die outside ground based effects, or die inside mechanics such as the bug bomb from Tames, because the server says you were standing outside the AOE. ![]() Ground based AOEs take multiple inputs to fire, and that's a huge problem, but have you noticed that range of skills requiring a target seem to not be firing? Synergies will not become available while you are standing directly on the associated skill? There is 100% a dysync of player position occurring in every aspect of the game right now. ![]() I'm not talking about skill delays, those are obvious. I base this by the fact that they are shocked to hear there are skill delays, immediately assuming it's your out of date addons when anyone that actually plays the game can tell in 2 minutes it's on their end. But i have yet to see anyone discussing a contributing factor, and certainly don't believe zos knows it is happening. Alright, we all know that skills aren't firing, input delay is abysmal, and block canceling is completely unreliable and wonky. ![]()
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